Domain-Driven Design, part 8 - Services and FactoriesSvaťa Šimara
Domain-driven design is about the domain. Domain services and domain factories do not exist in the domain. In general we shouldn't use them.
They are artificial constructions and this causes a lot of problems with code understanding, maintainability and also divergence between the domain, the model and the code.
We encapsulate domain use cases into domain aggregates, entities and value objects. This works well for many use cases. But when a single use case involves multiple aggregates, we have a problem.
It may happen that use case doesn't naturally belong to any aggregate. And it is awkward when one aggregate contains the domain logic of another aggregate.
A domain service is a stateless service object. It encapsulates a single use case that involves more aggregates.
Cart and Order Example
We have an e-shop that contains shopping carts and orders. The order is a pretty complicated aggregate and so is the cart.
The complicated use case is to order the cart. This use case involves at least two aggregates - cart and order. It doesn't belong to the cart - the cart is a shopping box not responsible for the order. It doesn't belong to the order - order doesn't care about source of its items. But conversion is still a single use case.
The solution is a domain service that does exactly this complicated use case.
Don't use Domain Services
Do not use domain services too much. We usually end up with an anemic model with behavior in services. And that is not the object-oriented programming.
Do not mix domain services with application services you may know. Application services, as far as I know, are something from the application architecture. But application services are in a different layer - application.
I think that common confusion comes from the fact that both types work with domain objects.
Remember that domain service has no state; it doesn't contain any private property. Domain services are rare and contain complicated cross-aggregate domain logic.
Have you ever seen how the ship engine is made? You need a whole factory for it.
Factory is an object that produces complicated aggregates or sometimes also entities and value objects. It can be used in several scenarios.
If the object construction is complicated, it is fine to move the construction process into a separated factory instead of using complicated constructor.
If we have a custom repository, we can delegate the object reconstruction responsibility into the factory. We get JSON data from an API for example, we pass them into a factory and it returns a domain object.
Sometimes the object construction needs some information that we do not have, like the information from an external system. The factory can be responsible for getting the needed information and constructing the object. In the following example, we get the order number from an external sequence.
Don't use Domain Factories
Factories are heavily overused. What we usually need is a constructor.
An argument that new objects should be created only in factories is odd. A typical use of the factory or the abstract factory pattern is to inject them so we are able to change the implementation. This scenario is great for UI where we have no idea whether the operating system is linux, windows or any other.
But this is not true in the domain layer. In the domain layer we know exactly what implementation we are using, it is the domain object. Not any abstract object, the exact domain object. And the only reason for changing the domain object is a domain change. But if the domain changes, no factory can help us, we have to refactor the code.
Do not use them.
EVANS, Eric. Domain-driven design: tackling complexity in the heart of software. Boston: Addison-Wesley, 2004. ISBN 0-321-12521-5.
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